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Your gear for Hayato Hayato Forum Talk about Hayato MightySamurai. Hey, Just wondering how everyone is gearing their Hayatos, I was going to do Nova/ lvl 150 Root abyss set. But to my disappointment, there's no katana for root abyss and not sure if there ever will be. Jan 05, 2019 But happened due to several situation which breaking several classes that resulted more and more end game players quitting the game. Now, it is reaching the breaking point of losing a lot of players. And this will be getting worse if no actions taken. This is the combination of situations that creates the game breaking bug: 1.
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10b Damage cap resulted breaking the game' balance
Reactions: 1,180
Member, Private Testeredited January 2019 in Suggestions, Feedback, and Requests
Bug type:
With the damgae cap still stays at 10b cap, create a huge unbalance damage bug between classes, eventhough new skills keep increasing.
Brief bug summary:
The game is currently in a very inbalance state at the moment. This is due to inability of Developer to compherent the overall situation in GMS with the recently too fast update of 5th job skills, flames update and 25 star force update. Though, this is unintended bug that create inbalance in game.
More details:
This bug mostlikely is not intended. But happened due to several situation which breaking several classes that resulted more and more end game players quitting the game. Now, it is reaching the breaking point of losing a lot of players. And this will be getting worse if no actions taken. This is the combination of situations that creates the game breaking bug :
1. Damage cap 10 billion perline
2. A lot of new 5th job skills boosting damage but doesn't have increase on skill lines per hit on some classes
3. Some GMS special content such as Supperior Gollux equips
4. latest new Hard lucid, hard will update
5. A lot of new party damage buff from several classes such as kanna and bishop can raise damage several times.
6. Several classes has gotten skills with Low damage but lots of hits or lines
7. flames and 25 star force update
8. Consumable items that can boost damage
9. Link skills and Legions from special classes in GMS Kanna and Beast Tamer
10. Lab Server Legions
As an example, i will use hayato, Nightlord and Night Walker class as comparison.
https://i.imgur.com/9JxHAg9.png
Above is a link to Hayato Battle analysis. This hayato only use averagely 18 Stars Absolab level 160 equips. Not even using a complete set of level 200 equips with 22 stars which is currently available through hard lucid and hard will boss. Averagely, Hayato in 40 seconds, with his main attack skill can only hit around 400-500 times. But their damage is huge, if you see the link above, this hayato hit reaching 10 billions damage cap on his main damage even with only level 160 equips 18 stars. Due to the damage cap, hayato Max damage over 40 seconds is only 10Billions x 500 = 5 Trillions. Whilst some bosses such as hard Lucid phase 3, has over 40 Trillion HP and we have only around 40 seconds to kill it.. Even if 6 hayato combine their damage together, they will only able to deal 5Trillion x 6 = 30 Trillions. It is because their damage is capped at 5 Trillions Over 40 seconds. If there are no damage cap, The Hayato can hits even 4x more which is 20Trillions if they have end game equips.
As to compare to NightLord. NightLord itself has gotten a skill spreadthrow which will makes Nightlord class able to deal 4500 hits over 40 seconds. I knew this from the Battle analysis of NL i met You can check it out with players that you know of. The NL hits 5 billions per lines which resulted 5Bllions x 4500 =22.5Trillions. The comparison between Hayato and NL is as low as 4x damage ( or 400% damage difference) due to damage cap resulting on certain class stuck on mid game and quitting the game. Even if you try to wider the calculation lets say to 10 mins, the result will still be the same, Hayato still stuck at 5 Trillions every 40 seconds due to their actual damage getting capped at 10 bilions. It is because hayato skill does a huge number of % resulting they can easily hit the damage cap.
As to comparison to NightWalker class, Nightwalker can deal around 3000 hits every 40 seconds. I saw a Nightwalker Battle analysis that can deal around 5 billions per line. Resulted hitting 5Billions x 3000 = 15 Trillions over 40 seconds. It is also still 300% more compare to hayato. same as above statement, even if you are trying to strecth the time, the difference is still huge.
This inbalance bug might appear on certain classes that deals a huge damage with low of hits. 1 of the class that i know is Hayato. Some of the people i know is already on the brink of quitting the game coz they think the cap resulting on them 3x more weaker than other classes even on midgame. if they max maximised their equips, they will be even weaker compare to other classes with similar equips. if it is, lets say only around 25%-30% difference, they might not get a huge hit and quit. But the difference by 300% resulted them quitting soon. The new 5th job skill didn't help at all. and hayato simply is not a buff or suppport class. this give them a huge blow after they spend times to improve their class.
My suggestion :
1. Raise damage cap to around 20 billions or 30 billions. best is 30 billions because soon, we will have a lot of new equips coming to GMS. I have seen them at KMS update. So you don't need to raise it again in the near future.
2. Look over some classes that deals huge damage with low hits such as hayato. Change over the skills especially 5th job skills so they can at least comparable to other classes.
you can rework the skill to deal half damage but double hits.
3. Create equip/certain skill that accesible to all players which will multiply their hits or lines while reducing their damage. Example, 3x hits but damage cut by 50%.
4. Cut all of classes skill damage % by half and reduce bosses HP by half too. with the damage cap stays at 10B, but lower damgae%, the effect will still be the same as increasing the damage cap.
5. Keep your words and promise. as a lot of players knew that Maplestory have announced few years back that damage cap in a MMORPG is not good system in a game. As for me, i kept the statement it as a promise that there will be no more damage cap or at least when player reach damage cap, GM will as soon as possible raise it. And now, I suggest Maplestory to keep their promise. And this damage cap itself create a devastating result to several classes becomes super weak at end game ( super weak which means 300-400% weaker). This is devastating.
As this is is not to bring benefit to me, but to bring benefit for Maplestory itslef and its community and players. So you don't lose customers because of your failure to asses the overal game situation because of the unintended bug
Eventhough i know, it is not 100% your fault, coz past few months, the game has been running at the fastest pace i ever seen in the whole Maplestory history. New maps, New bosses, New 5th job skills, new equips, new 25 star force, New flame system, New classes and lots of other crazy stuff that i abrely can keep up. But it still your responsibility. And i hope maplestory is the kind ot keep their promises. Not to let down their player. And at the end, you find solutions to this matter as soon as possible. Because several classes now hitting cap damage even with just mid game equips. You can also check Marksmen. They also hit damage cap mid game.
As the more this unintended bug going, the more it will break the game as new update coming around.
Steps to reproduce:
1. Create all classes inclduing Hayato, Nightwalker, NightLord, and Marksmen. All 43 classes if possible.
2. Use dummy from mulung dojo. or summon a non-moving monster/target that can't die. Dummy actually is not really good way because several 5th job skills such as Nightwalker 5th job skill doesn't work at town where you can only spawn Dummy there. Thus, I reccomend Summon 1 non-moving unkillable monster at a monster map without other monsters.
3. Equip all the classes with best equips, 22 stars arcane equips set+ 22 stars supperior gollux equips set, + 22 stars rings + all other best equip in slot
4. Create support classes such as Kanna and Bishop with max nodes on their new 5th job support skills that can boost damage. use it to buff the classes
5. Get several potion buffs and apples to use on the classes.
6. Provide best set up including best link skills from KMS classes and GMS exclusive classes
7. Do battle analysis on all those classes and buffs. The time is up to you. 30 seconds, 60 seconds, 360 seconds, or any timing.
8. With 10 billions damage cap, with best equip, other classes buff, and consumable buff, you will see a possiblity devastating result that some classes can deal probably 1000% damage more compare to other classes eventhough they are both similar DPS/damage class.
Character name:
RedNightW
Character level:
250
Character job:
NightWalker
World name:
Reboot
Date and time of the incident:
Since the last 5th job update, this is massively spreading. More and more players hitting damage cap creating a huge dissapointment among players due their class getting too much disadvantages. after spending hundred hours of playing and the intimacy they have with their main class, some players unwilling to start fresh with other classes and do another hours of game play. They simply quit playing due to dissapointment.
With the damgae cap still stays at 10b cap, create a huge unbalance damage bug between classes, eventhough new skills keep increasing.
Brief bug summary:
The game is currently in a very inbalance state at the moment. This is due to inability of Developer to compherent the overall situation in GMS with the recently too fast update of 5th job skills, flames update and 25 star force update. Though, this is unintended bug that create inbalance in game.
More details:
This bug mostlikely is not intended. But happened due to several situation which breaking several classes that resulted more and more end game players quitting the game. Now, it is reaching the breaking point of losing a lot of players. And this will be getting worse if no actions taken. This is the combination of situations that creates the game breaking bug :
1. Damage cap 10 billion perline
2. A lot of new 5th job skills boosting damage but doesn't have increase on skill lines per hit on some classes
3. Some GMS special content such as Supperior Gollux equips
4. latest new Hard lucid, hard will update
5. A lot of new party damage buff from several classes such as kanna and bishop can raise damage several times.
6. Several classes has gotten skills with Low damage but lots of hits or lines
7. flames and 25 star force update
8. Consumable items that can boost damage
9. Link skills and Legions from special classes in GMS Kanna and Beast Tamer
10. Lab Server Legions
As an example, i will use hayato, Nightlord and Night Walker class as comparison.
https://i.imgur.com/9JxHAg9.png
Above is a link to Hayato Battle analysis. This hayato only use averagely 18 Stars Absolab level 160 equips. Not even using a complete set of level 200 equips with 22 stars which is currently available through hard lucid and hard will boss. Averagely, Hayato in 40 seconds, with his main attack skill can only hit around 400-500 times. But their damage is huge, if you see the link above, this hayato hit reaching 10 billions damage cap on his main damage even with only level 160 equips 18 stars. Due to the damage cap, hayato Max damage over 40 seconds is only 10Billions x 500 = 5 Trillions. Whilst some bosses such as hard Lucid phase 3, has over 40 Trillion HP and we have only around 40 seconds to kill it.. Even if 6 hayato combine their damage together, they will only able to deal 5Trillion x 6 = 30 Trillions. It is because their damage is capped at 5 Trillions Over 40 seconds. If there are no damage cap, The Hayato can hits even 4x more which is 20Trillions if they have end game equips.
As to compare to NightLord. NightLord itself has gotten a skill spreadthrow which will makes Nightlord class able to deal 4500 hits over 40 seconds. I knew this from the Battle analysis of NL i met You can check it out with players that you know of. The NL hits 5 billions per lines which resulted 5Bllions x 4500 =22.5Trillions. The comparison between Hayato and NL is as low as 4x damage ( or 400% damage difference) due to damage cap resulting on certain class stuck on mid game and quitting the game. Even if you try to wider the calculation lets say to 10 mins, the result will still be the same, Hayato still stuck at 5 Trillions every 40 seconds due to their actual damage getting capped at 10 bilions. It is because hayato skill does a huge number of % resulting they can easily hit the damage cap.
As to comparison to NightWalker class, Nightwalker can deal around 3000 hits every 40 seconds. I saw a Nightwalker Battle analysis that can deal around 5 billions per line. Resulted hitting 5Billions x 3000 = 15 Trillions over 40 seconds. It is also still 300% more compare to hayato. same as above statement, even if you are trying to strecth the time, the difference is still huge.
This inbalance bug might appear on certain classes that deals a huge damage with low of hits. 1 of the class that i know is Hayato. Some of the people i know is already on the brink of quitting the game coz they think the cap resulting on them 3x more weaker than other classes even on midgame. if they max maximised their equips, they will be even weaker compare to other classes with similar equips. if it is, lets say only around 25%-30% difference, they might not get a huge hit and quit. But the difference by 300% resulted them quitting soon. The new 5th job skill didn't help at all. and hayato simply is not a buff or suppport class. this give them a huge blow after they spend times to improve their class.
My suggestion :
1. Raise damage cap to around 20 billions or 30 billions. best is 30 billions because soon, we will have a lot of new equips coming to GMS. I have seen them at KMS update. So you don't need to raise it again in the near future.
2. Look over some classes that deals huge damage with low hits such as hayato. Change over the skills especially 5th job skills so they can at least comparable to other classes.
you can rework the skill to deal half damage but double hits.
3. Create equip/certain skill that accesible to all players which will multiply their hits or lines while reducing their damage. Example, 3x hits but damage cut by 50%.
4. Cut all of classes skill damage % by half and reduce bosses HP by half too. with the damage cap stays at 10B, but lower damgae%, the effect will still be the same as increasing the damage cap.
5. Keep your words and promise. as a lot of players knew that Maplestory have announced few years back that damage cap in a MMORPG is not good system in a game. As for me, i kept the statement it as a promise that there will be no more damage cap or at least when player reach damage cap, GM will as soon as possible raise it. And now, I suggest Maplestory to keep their promise. And this damage cap itself create a devastating result to several classes becomes super weak at end game ( super weak which means 300-400% weaker). This is devastating.
As this is is not to bring benefit to me, but to bring benefit for Maplestory itslef and its community and players. So you don't lose customers because of your failure to asses the overal game situation because of the unintended bug
Eventhough i know, it is not 100% your fault, coz past few months, the game has been running at the fastest pace i ever seen in the whole Maplestory history. New maps, New bosses, New 5th job skills, new equips, new 25 star force, New flame system, New classes and lots of other crazy stuff that i abrely can keep up. But it still your responsibility. And i hope maplestory is the kind ot keep their promises. Not to let down their player. And at the end, you find solutions to this matter as soon as possible. Because several classes now hitting cap damage even with just mid game equips. You can also check Marksmen. They also hit damage cap mid game.
As the more this unintended bug going, the more it will break the game as new update coming around.
Steps to reproduce:
1. Create all classes inclduing Hayato, Nightwalker, NightLord, and Marksmen. All 43 classes if possible.
2. Use dummy from mulung dojo. or summon a non-moving monster/target that can't die. Dummy actually is not really good way because several 5th job skills such as Nightwalker 5th job skill doesn't work at town where you can only spawn Dummy there. Thus, I reccomend Summon 1 non-moving unkillable monster at a monster map without other monsters.
3. Equip all the classes with best equips, 22 stars arcane equips set+ 22 stars supperior gollux equips set, + 22 stars rings + all other best equip in slot
4. Create support classes such as Kanna and Bishop with max nodes on their new 5th job support skills that can boost damage. use it to buff the classes
5. Get several potion buffs and apples to use on the classes.
6. Provide best set up including best link skills from KMS classes and GMS exclusive classes
7. Do battle analysis on all those classes and buffs. The time is up to you. 30 seconds, 60 seconds, 360 seconds, or any timing.
8. With 10 billions damage cap, with best equip, other classes buff, and consumable buff, you will see a possiblity devastating result that some classes can deal probably 1000% damage more compare to other classes eventhough they are both similar DPS/damage class.
Character name:
RedNightW
Character level:
250
Character job:
NightWalker
World name:
Reboot
Date and time of the incident:
Since the last 5th job update, this is massively spreading. More and more players hitting damage cap creating a huge dissapointment among players due their class getting too much disadvantages. after spending hundred hours of playing and the intimacy they have with their main class, some players unwilling to start fresh with other classes and do another hours of game play. They simply quit playing due to dissapointment.
Comments
Damage cap 'removal' or should I say, increase, was meant to be unreachable at the time. But here we are. They based 10b damage as the cap most classes couldn't reach without conditions, but several conditions that have to be met at the same time enable the cap to be reached.- Blaster is gonna enjoy this damage cap staying most hits/lines per second of any class outside cds.
- Not a bug, but it definitively brings back the problem we had before V patch... KMS even lowered Hero number of lines on main skill when Lucid came out... Hero still can't solo h.lucid even with 10 lines on raging blow, so what is the issue? o.0 Dmg cap needs to be increased to 100B, so the only situation which dmg cap is reachable is gonna be when doing very low number of line with high % dmg at Hard lucid.
This problem is even worse in TMS... This video is a perfect example.
Also the only class who can solo Hard Lucid is Night Lord... The class is nowhere near top 10 on DPM chart too.
In TMS
In GMS with hardcap attack speed. Imagine how faster he could solo if he threw that big star like this NL in TMS on video above...
Only class who may be well balanced here in GMS for h.Lucid p3 would be luminous who went skyrocket since that 3rd 5th job skill but i can't say if Lumi in GMS can finally solo hard lucid o-o
Finally look at the strongest player of GMS, also the only one beating Dojo. Still can't solo hard lucid because of this problem... low lines.
He could do about 60 more lines if he activated weapon aura, still not good enough for solo. - Reactions: 5,530Member, Private Tester
Hard Lucid is supposed to be an end-game boss that you aren't supposed to solo. She's supposed to be... well... hard.-snip-
The problem here isn't that she isn't soloable, it's that TMS is just broken.
As the OP stats as well, part of the problem is that GMS has some similar broken content. Damage cap doesn't need to be increased or 'removed' (again)
The only thing we need is to stop pushing the power creep even further ahead of 99% of the player base. - Reactions: 38,140Volunteer Forum Moderator, Private Tester
Hard Lucid is supposed to be an end-game boss that you aren't supposed to solo. She's supposed to be... well... hard.-snip-
The problem here isn't that she isn't soloable, it's that TMS is just broken.
As the OP stats as well, part of the problem is that GMS has some similar broken content. Damage cap doesn't need to be increased or 'removed' (again)
The only thing we need is to stop pushing the power creep even further ahead of 99% of the player base.
While power creep is an issue, the problem being pointed out in this thread is the balance between classes.
Traditionally in Maplestory, we have had some classes that hit slow but hard and classes that hit fast but weak. The overall DPM may be similar, but the flavor is different and 'realistic' - after all, one can't use a heavy two-handed axe to land a flurry of hits like one can with a dagger, but each hit with that axe is going to hurt a lot.
This became an issue during the years of rampant power creep, as the 50m damage cap was easily reached and characters were hard-capped by the number of lines they could deliver, not their funding or skill. I specifically remember famous player Marksman Bryan, one of the first to complete the Tower of Oz, ended up having to job-change to Bowmaster to kill Dorothy. It was simply impossible for a Marksman, even capping on all skills, to deliver enough 50m lines to kill her in time.
HPS (Hits Per Second) became the final measure of a class's power, rather than DPS (Damage Per Second).
To combat this imbalance, during the 50m-cap period, Nexon repeatedly updated skills, adding lines (and reducing damage per line). The idea was to make all classes equally viable in 'LineStory'.
When the damage cap was raised to 10b, Nexon announced it as 'we have removed the damage cap'. They also promptly reduced the number of lines (and increased the damage per line) of the traditionally slow-but-hard-hitting classes, to restore their flavor.
Now that the 10b damage cap is reachable - and it is reachable and surpassable in KMS, too - we are back to 'LineStory'. Which is not a good thing. - I just wish GMS has strong archer class, but weak af in reality. In TMS, all classes have higher damage and they are quite balanced as l say. Look at how many people play NL and how many play DEX class.
- I just wish GMS has strong archer class, but weak af in reality. In TMS, all classes have higher damage and they are quite balanced as l say. Look at how many people play NL and how many play DEX class.
I refuse to believe anyone can look at tms and go 'yes that is an acceptable state of the game' and actually be serious about it.
Hard Lucid is supposed to be an end-game boss that you aren't supposed to solo. She's supposed to be... well... hard.-snip-
The problem here isn't that she isn't soloable, it's that TMS is just broken.
As the OP stats as well, part of the problem is that GMS has some similar broken content. Damage cap doesn't need to be increased or 'removed' (again)
The only thing we need is to stop pushing the power creep even further ahead of 99% of the player base.
One of these NL solo videos is not TMS, but actually GMS. Easier for this guy Thief to solo because of the hardcap attack speed so he hasn't tried as hard as this guy in TMS.
Yes hard lucid is a hard boss, but the cap damage makes it so classes with low lines and high dmg cap on her way too early on phase 3. Especially with Bishop and/or Kanna. TMS is mainly broken for Dojo and Dream Defender for certain classes...- Reactions: 1,180Member, Private TesterWhy is this under bug reports
Because it break the game. Something that is broken in game = bug. A broken system that break the game is a bug. Un-intended bug because Maple missed them. It destroy several classes that only hits 500 lines in 40 seconds on p3 lucid compare to NL that deals 4000 lines in 40 seconds. The difference is 8x even wtihout damage cap. it is unbalance. Because those classes that deals low lines supposedly hit higher damage perlines, but because of damge cap, they touch the damage cap first. As an example, if suddenly NightLord spreadthrow can hit 20.000 lines, do you say it is bug? Or suddenly Nightlord spread throw hit 100 lines, is it bug? it is a bug, coz it will cause an imbalance in game. Similar to damage cap causing several classes disadvantages.Not a bug, but it definitively brings back the problem we had before V patch... KMS even lowered Hero number of lines on main skill when Lucid came out... Hero still can't solo h.lucid even with 10 lines on raging blow, so what is the issue? o.0 Dmg cap needs to be increased to 100B, so the only situation which dmg cap is reachable is gonna be when doing very low number of line with high % dmg at Hard lucid.
This problem is even worse in TMS... This video is a perfect example.
Also the only class who can solo Hard Lucid is Night Lord... The class is nowhere near top 10 on DPM chart too.
In TMS
In GMS with hardcap attack speed. Imagine how faster he could solo if he threw that big star like this NL in TMS on video above...
Only class who may be well balanced here in GMS for h.Lucid p3 would be luminous who went skyrocket since that 3rd 5th job skill but i can't say if Lumi in GMS can finally solo hard lucid o-o
Finally look at the strongest player of GMS, also the only one beating Dojo. Still can't solo hard lucid because of this problem... low lines.
He could do about 60 more lines if he activated weapon aura, still not good enough for solo.
You are talking about the wrong class. Hero can hits 2k lines over 40 seconds. it is only half of NL with most lines. But hayato hits only 500 lines and marksmen hitting only 1100 lines. 2 Heroes hitting cap can Duo Hard lucid. NL can even solo hard lucid. But 6 hayato join up together only hit 500lines x 6 = 3.000 lines. you can only kill it if you tema up 8 hayatos while NL can solo them. Not because they are weak, but because of the damage cap.
Hard Lucid is supposed to be an end-game boss that you aren't supposed to solo. She's supposed to be... well... hard.-snip-
The problem here isn't that she isn't soloable, it's that TMS is just broken.
As the OP stats as well, part of the problem is that GMS has some similar broken content. Damage cap doesn't need to be increased or 'removed' (again)
The only thing we need is to stop pushing the power creep even further ahead of 99% of the player base.
No. hard Lucid is not that 'end game' anymore. There are hard will and hard Lotus. With just absolab full set 22 stars + other 22 stars equips, people can Duo even Trio Hard lucid. With Full arcane 22 stars sets, People possibly can solo hard lucid nowadays if there is no damage cap. So hard lucid is not really a end game content anymore. Coz people nowadays can solo or Duo it. End game bosses supposed to be hard to kill one.
The damage cap need to be raise because maple keep releasing new equips, new damage boost such as flames and 25 stars. It only need Absolab set with 18 stars to reach damage cap with certain classes nowadays with party buffs. Certain classes with 22 stars arcane sets + party buffs possibly can hit even 30 billions per line. That is way over the damage cap. If you are saying Absolab 18 stars is unobtainable by 99% of players base, you need to check with your method. Coz i saw many people nowadays have a lot of 18-19 stars even 21 stars absolabs - Next time Nexon does damage cap increase they should also scale down skill damage percentages and boss HP bars so that we don't get skills with 2500% damage hitting the new damage cap while all our other skills from 1st to 4th job do about 60b (assuming we have a damage cap increase to somewhere about 500b). Damage will look smaller and nothing will change while still having potential to reach the inflated cap with funding instead of freebie V skills.
In the future, I will modify this thread to include more information as well as include whatever names Nexon America decides to localize these skills as. For now, however, I will only post a rough skeleton of the build, including only the skill build itself. Skill descriptions, information, and other data will come soon.
Hayato's FAQs
Q. Is Hayato gender locked?
A. No, Hayato will not be gender locked in GMS. He is, however, gender locked in JMS.
Q. Is Hayato a time-limited class?
A. Yes, Hayato is a time-limited class.
Q. What type of class/race is Hayato?
A. On the character selection screen in JMS, he is listed as 暁の陣, which would translate to something along the lines of 'Dawn Encampment.' However, GMS seems to have listed Hayato and Kanna as 'Sengoku' characters, for the fact that they originate from the Sengoku Era of Japanese history.
Q. Does Hayato have a separate cash storage?
A. In JMS, [i]all[/i] cash storages are shared, as long as each character is created within the same server/world. In GMS, Hayato and Kanna both have completely separated cash storages, so they cannot share NX items with other characters.
Q. What weapon does Hayato use?
A. Hayato uses a Katana, with a Kodachi as his sub-weapon. The Kodachi can be scrolled for potential.
Q. What type of weapon is a Katana?
A. Katanas count as two-handed weapons.
Q. What is Hayato's damage range formula?
A. Hayato's damage range formula is 1.25*(4*STR+DEX)*(Attack/100)
Q. What is Hayato's character card bonus?
A. Hayato's character card bonus is +% minimum critical damage. 2% for B rank, 4% for A rank, 6% for S rank, and 8% for SS rank.
Q. What is Hayato's link skill?
A. Hayato's link skill is +10 all stats, +5 weapon attack. Magic attack is not included.
Skill Information
Beginner :
[url=http://japanms.files.wordpress.com/2012/07/gift.png]Master of Blades[/url] [Master Level : 1]
Description : Permanently increase speed by 20, increase max speed to 165, increase jump by 10, increase evasion by 20%, increase mastery by 60%, and increase Willpower to level 30.
[url=http://japanms.files.wordpress.com/2012/07/shippuu-denju.png]Keen Edge[/url] [Master Level : 1]
Description : Increase all stats by 10 and weapon attack and magic attack by 5. This skill can be shared with one other character on the account at any time. Limit one transfer a day.
[url=http://japanms.files.wordpress.com/2012/07/summer-rain.png]Summer Rain[/url] [Master Level : 1]
Description : Attack up to 15 enemies 6 times for 500% damage. When used, you will receive a +15% damage boost buff for 120 seconds.
[Cool Down Time] : 600 seconds
[url=http://japanms.files.wordpress.com/2012/07/defensive-attack.png]Shimada Heart[/url] [Master Level : 1]
Description : For every 100 points of defense you have, permanently increase your damage by 0.5%. For example, if you have 3,000 points of defense, you will gain a damage boost of 15%.
First Job :
Sanrenzan [Master Level : 20]
Description : Press the skill key continuously to attack up to three times, dealing 70% twice, 80% twice, and 100% three times to up to 4 targets.
[url=http://japanms.files.wordpress.com/2012/07/battoujutsu.png]Battoujutsu Stance[/url] [Master Level : 20]
Description : When activated, it puts your character into a Battoujutsu Stance style stance. This skill increases your critical rate by 25%, gives a 20% stun chance to all skills and increases your weapon attack speed by an increment of 1. This skill drains your MP by 1 every second at maximum level.
[url=http://japanms.files.wordpress.com/2012/07/renjinzan.png?w=595]Surging Blade[/url] [Master Level : 15]
Description : Press the skill key to continuously attack up to 4 times at fast speeds, dealing 100% damage per hit.
[url=http://japanms.files.wordpress.com/2012/07/kengoudou.png?w=595]Center Ki[/url] [Master Level : 10]
Description : Permanently increase your STR and DEX by 30.
Second Job :
[url=http://japanms.files.wordpress.com/2012/07/sanrenzan-puu.png?w=595]Jin Sanrenzan[/url] [Master Level : 20]
[Required Skill : Sanrenzan Level 20]
Description : Press the skill key continuously to attack up to three times, dealing 100% twice, 120% twice, and 140% three times to up to 5 targets.
Shouryuusen [Master Level 15]
Description : Hit up to 6 enemies 4 times and knocks enemies into the air for 100% damage each hit. This skill can be connected with Dankuusen and Whirlwind Cut to create a special combination, which allows Dankuusen to hit criticals at a 100% rate.
Dankuusen [Master Level : 15]
[Required Skill : Shouryuusen Level 1 or higher]
Description
![Maplestory how to break 1m dmg on hayato pc Maplestory how to break 1m dmg on hayato pc](/uploads/1/2/6/2/126263983/448526114.jpg)
[url=http://japanms.files.wordpress.com/2012/07/hien.png]Vapor Blade[/url] [Master Level : 5]
Description : Double tap your up arrow key to leap into the air in a spinning fashion, hitting up to 8 enemies 4 times for 100% damage each hit.
[url=http://japanms.files.wordpress.com/2012/07/bushin-shourai.png?w=595]Military Might[/url] [Master Level : 20]
Description : Increase attack by 15, increase HP and MP by 20%, increase speed by 20, and increase jump by 10 for 180 seconds.
[url=http://japanms.files.wordpress.com/2012/07/hiken-hayabusa.png?w=595]Katana Booster[/url] [Master Level : 10]
Description : Increase attacking speed for 200 seconds.
[url=http://japanms.files.wordpress.com/2012/07/hiken-ikaru.png?w=595]Unfaltering Blade[/url] [Master Level : 10]
Description : Increase minimum and maximum critical hit damage by 25% and increase accuracy by 120.
Third Job :
[url=http://japanms.files.wordpress.com/2012/07/sanrenzan-jin.png?w=595]Fuu Sanrenzan[/url] [Master Level : 20]
[Required Skill : Jin Sanrenzan Level 20]
Description : Press the skill key continuously to attack up to three times, dealing 160% twice, 180% twice, and 200% three times to up to 6 targets.
[url=http://japanms.files.wordpress.com/2012/07/battoujutsu-shingitai.png?w=595]Battoujutsu Soul[/url] [Master Level : 20]
[Required Skill : Battoujutsu Stance Level 20]
Description : Increase critical rate by 40% and increase stun chance by 40%. In addition, all monsters within the vicinity of your character will receive 160% damage continuously. Permanently increase weapon attack by 20.
[url=http://japanms.files.wordpress.com/2012/07/senpuuzan.png?w=595]Whirlwind Cut[/url]
Maplestory How To Break 1m Dmg On Hayato Free
[Master Level : 20][Required Skill : Dankuusen Level 15]
Description : Hit up to 6 enemies 3 times for 380% damage. This skill can be combined with Shouryuusen to deal an addition 100% damage. In addition, Whirlwind Cut retains the ability to push enemies, similarly to skills like Rush. Passive effect : Dankuusen and Shouryuusen damage +50%.
[url=http://japanms.files.wordpress.com/2012/07/hikarasu.png?w=595]Sweeping Sword[/url] [Master Level : 20]
Description : Attack up to 10 targets 6 times for 150% damage. You will be jut forward and back in a boomerang-like fashion, bringing in any monsters that survive. Adds a dramatic effect to the camera that will make the camera unable to follow you if you move too quickly.
[url=http://japanms.files.wordpress.com/2012/07/senpuu-no-jin.png?w=595]Tornado Blade[/url] [Master Level : 20]
Description : Attack up to 8 enemies 7 times for 200% damage with a 100% critical rate.
[Cool Down Time] : 4 seconds
[url=http://japanms.files.wordpress.com/2012/07/yanagi-yoke.png?w=595]Willow Dodge[/url] [Master Level : 10]
Description : Increase dodge rate by 25%. When you successfully evade an enemy's attack, there's a 60% chance to increase your damage by 6%. This buff can be stacked up to 5 times for a total of 30% damage.
[url=http://japanms.files.wordpress.com/2012/07/shintoumekkyaku.png?w=595]Warrior's Heart[/url] [Master Level : 10]
Description : When you hit an enemy with a critical hit, there's a 30% success rate to recover 3% HP.
[url=http://japanms.files.wordpress.com/2012/07/kurenai-jabaku.png?w=595]Merciless Blade[/url] [Master Level : 10]
Description : When attacking a target, there's a 20% chance to hit an enemy with a damage over time effect, dealing 150% damage every second for 5 seconds.
Fourth Job :
[url=http://japanms.files.wordpress.com/2012/07/sanrenzai-rai.png?w=595]Rai Sanrenzan[/url] [Master Level : 30]
[Required Skill : Fuu Sanrenzan Level 20]
Description : An upgraded version of previous Sanrenzan attacks. Press the skill key continuously to attack up to three times, dealing 220% twice, 250% twice, and 300% three times to up to 6 targets. In addition, at a 30% success rate, you will deal 410% damage with an extra hit to 6 targets. The extra attack numbers will show up as green numbers.
This skill does not require a Mastery Book.
Shinsoku [Master Level : 30]
Description : Attacks a single target 10 times for 162% damage per hit.
[url=http://japanms.files.wordpress.com/2012/07/yousousen.png?w=595]Falcon Dive[/url] [Master Level : 20]
[Required Skill : Whirlwind Cut Level 20]
Description : Jump up into the air and quickly charge downward at enemies to do 190% damage to 8 targets 6 times. This attack can be combined with many other skills in your arsenal to greatly reduce delays and perform very fast and powerful attacks. In addition, Shouryuusen, Dankuusen, and Whirlwind Cut skill damages are increased by +100%.
[url=http://japanms.files.wordpress.com/2012/07/issen.png?w=595]Hitokiri Strike[/url] [Master Level : 30]
Description : Rush at your opponents with amazing speed and power. Hit up to 15 targets for 455% damage each hit. When used, receive a 40 second buff that increases your critical rate by 45%.
[Cool Down Time] : 90 seconds
[url=http://japanms.files.wordpress.com/2012/07/gouken.png?w=595]Iron Skin[/url] [Master Level : 20]
Description : For 180 seconds, increase status effect resistance and elemental resistance by 50%.
Jinsoku [Master Level : 30]
Description : At a 45% success rate, when you successfully dodge an enemy's attacks, you will receive a buff that will reduce the damage you take by 35%. In addition, your dodge rate will be increased by 40% passively.
Cleaver [Master Level : 30]
Description : A passive buff that increases your ignore target defense stat by 35% and your total damage by 30%.
[url=http://japanms.files.wordpress.com/2012/07/akatsuki-no-yuusah.png?w=595]Akatsuki Hero[/url] [Master Level : 30]
Description : Increases all stats by 15% for 900 seconds.
This skill does not require a Mastery Book.
[url=http://japanms.files.wordpress.com/2012/07/akatsuki-no-sakura.png?w=595]Akatsuki Blossoms[/url] [Master Level : 5]
Description : Eliminate the seduce status effect.
[Cool Down Time] : 360 seconds
This skill does not require a Mastery Book.
[url=http://japanms.files.wordpress.com/2012/07/saki-no-saki.png?w=595]Counter Attack[/url] [Master Level : 15]
Description : When attacked, at a 20% success rate, your character will counter the enemy's attack, hitting up to 3 targets for 195% damage.
This skill does not require a Mastery Book.
Bloodletter [Master Level : 10]
[Required Skill : Merciless Blade Level 10]
Description : An upgraded version of Merciless Blade; increases the activation rate to 30% and increases the damage over time to 170% per second for 5 seconds.
This skill does not require a Mastery Book.
First Job Skill Build
Sanrenzan [Master Level : 20]
Battoujutsu Stance [Master Level : 20]
Surging Blade [Master Level : 15]
Center Ki [Master Level : 10]
Level 10 : +1 Sanrenzan, +3 Battoujutsu Stance, +1 Surging Blade
Level 11 : +3 Battoujutsu Stance
Level 12 : +3 Battoujutsu Stance
Level 13 : +3 Battoujutsu Stance
Level 14 : +3 Battoujutsu Stance
Level 15 : +3 Battoujutsu Stance
Level 16 : +2 Battoujutsu Stance (MAX), +1 Sanrenzan
Level 17 : +3 Sanrenzan
Level 18 : +3 Sanrenzan
Level 19 : +3 Sanrenzan
Level 20 : +3 Sanrenzan
Level 21 : +3 Sanrenzan
Level 22 : +3 Sanrenzan (MAX)
Level 23 : +3 Center Ki
Level 24 : +3 Center Ki
Level 25 : +3 Center Ki
Level 26 : +1 Center Ki (MAX), +2 Surging Blade
Level 27 : +3 Surging Blade
Level 28 : +3 Surging Blade
Level 29 : +3 Surging Blade
Level 30 : +3 Surging Blade (MAX)
You max everything.
Explanation :
For starters, you will want to put a point in Sanrenzan, as it's your main attacking skill. You should also grab Surging Blade, not for its damage, but for its mobility. You will rely on Surging Blade for your entire career as a Hayato, so get used to it! Next, max out Battoujutsu Stance, because criticals are important for this class. VERY important. After you've maxed that, max out Sanrenzan, because adding more damage to it will help you kill mobs faster. Follow that up with Center Ki for the extra STR and DEX bonuses. Finish off the build with Surging Blade. Surging Blade is saved for last, because its main use is for mobility.
Second Job Skill Build
Jin Sanrenzan [Master Level : 20]
Shouryuusen [Master Level : 15]
Dankuusen [Master Level : 15]
Military Might [Master Level : 20]
Vapor Blade [Master Level : 5]
Katana Booster [Master Level : 10]
Unfaltering Blade [Master Level : 10]
Early Vapor Blade Build
Level 30 : +1 Sanrenzan, +1 Shouryuusen, +1 Dankuusen, +1 Katana Booster
Level 31 : +2 Katana Booster (3), +1 Vapor Blade
Level 32 : +3 Vapor Blade
Level 33 : +1 Vapor Blade, +2 Unfaltering Blade
Level 34 : +3 Unfaltering Blade
Level 35 : +3 Unfaltering Blade
Level 36 : +2 Unfaltering Blade (MAX), +1 Military Might
Level 37 : +3 Military Might
Level 38 : +3 Military Might
Level 39 : +3 Military Might
![Maplestoryhow To Break 1m Dmg On Hayato Maplestoryhow To Break 1m Dmg On Hayato](/uploads/1/2/6/2/126263983/869004656.jpg)
Level 40 : +3 Military Might
Level 41 : +3 Military Might
Level 42 : +3 Military Might
Level 43 : +1 Military Might (MAX), +2 Sanrenzan
Level 44 : +3 Sanrenzan
Level 45 : +3 Sanrenzan
Level 46 : +3 Sanrenzan
Level 47 : +3 Sanrenzan
Level 48 : +3 Sanrenzan
Level 49 : +2 Sanrenzan (MAX), +1 Dankuusen
Level 50 : +3 Dankuusen
Level 51 : +3 Dankuusen
Level 52 : +3 Dankuusen
Level 53 : +3 Dankuusen
Level 54 : +1 Dankuusen (MAX), +2 Katana Booster
Level 55 : +3 Katana Booster
Level 56 : +2 Katana Booster (MAX), +1 Shouryuusen
Level 57 : +3 Shouryuusen
Level 58 : +3 Shouryuusen
Level 59 : +3 Shouryuusen
Level 60 : +3 Shouryuusen (14)
Everything is maxed, except for Shouryuusen at 14.
Explanation :
This build specializes in early movement. Personally, I didn't find that much of a need for vertical movement at these early levels, but I'm sure some people will. So, put a point in the useful skills first (Sanrenzan, Shouryuusen, Dankuusen, and Katana Booster), get to 3 points in Katana Booster for a 60 second duration buff. Then, max out Vapor Blade. Vapor Blade is a GREAT boost in vertical mobility and is an extremely useful tool. It's only 5 points to max it, so it's quick to get maxed and out of the way. The only negative side to this is the fact that Vapor Blade can be excruciatingly annoying when you're first learning how to use it, because when most people try going through portals, they spam their up arrow key. This will be your reckoning as a Hayato, as double tapping the up arrow key will make Vapor Blade activate - whether you're standing on the ground or in mid-air. So, it'll be a frustrating experience until you learn [i]not[/i] to double tap the up arrow key as you go through portals.
After that, go with Military Might, because it increases your weapon attack, HP, MP, and movement speed. Then go for Sanrenzan, because, like with first job, it'll be your main tool for grinding. Follow that up with Dankuusen, because Dankuusen can pack quite a wallop while also getting you around the map while grinding pretty fast, though not as fast as Surging Blade, although it is stronger than Surging Blade. After that, max out Katana Booster, because more booster duration is always a good thing, and then finish up the build by dumping the rest of your points in Shouryuusen. Shouryuusen is a great skill, but it has the least negative impact for points being left out than any other skill you have, so that's why I suggest this one to not be maxed.
Late Vapor Blade Build
Level 30 : +1 Sanrenzan, +1 Shouryuusen, +1 Dankuusen, +1 Katana Booster
Level 31 : +2 Katana Booster (3), +1 Unfaltering Blade
Level 32 : +3 Unfaltering Blade
Level 33 : +3 Unfaltering Blade
Level 34 : +3 Unfaltering Blade (MAX)
Level 35 : +3 Military Might
Level 36 : +3 Military Might
Level 37 : +3 Military Might
Level 38 : +3 Military Might
Level 39 : +3 Military Might
Level 40 : +3 Military Might
Level 41 : +2 Military Might (MAX), +1 Sanrenzan
Level 42 : +3 Sanrenzan
Level 43 : +3 Sanrenzan
Level 44 : +3 Sanrenzan
Level 45 : +3 Sanrenzan
Level 46 : +3 Sanrenzan
Level 47 : +3 Sanrenzan (MAX)
Level 48 : +3 Dankuusen
Level 49 : +3 Dankuusen
Level 50 : +3 Dankuusen
Level 51 : +3 Dankuusen
Level 52 : +2 Dankuusen (MAX), +1 Vapor Blade
Level 53 : +3 Vapor Blade
Level 54 : +1 Vapor Blade (MAX), +2 Katana Booster
Level 55 : +3 Katana Booster
Level 56 : +2 Katana Booster (MAX), +1 Shouryuusen
Level 57 : +3 Shouryuusen
Level 58 : +3 Shouryuusen
Level 59 : +3 Shouryuusen
Level 60 : +3 Shouryuusen (14)
Everything is maxed, except for Shouryuusen at 14.
Explanation :
Here, a point in Sanrenzan, Shouryuusen and Dankuusen are important. Why? Because Jin Sanrenzan is a stronger version of its first job appearance, Shouryuusen is needed for Dankuusen, which is great for many reasons that I shouldn't need to explain, and Katana Booster is booster. Being so, it'll help you attack faster, making grinding go a lot faster. Go ahead and grab a couple more points in Katana Booster, because the increased duration will be very beneficial. After that, I would highly recommend maxing Unfaltering Blade, because the critical damage boost this skill gives is important. Follow that up with Military Might, for increased weapon attack, HP and MP. Then, start working on Sanrenzan, as its your best bet for killing mobs quickly and easily. Max Dankuusen next, because it gets a very nice damage boost with every point put into it. It's a very powerful move, for what it accomplishes.
Then, I would suggest maxing Vapor Blade. This skill is great at earlier levels and all... but during my experience with the class and dealing with the English community at the time of Hayato's release, most people are frustrated with this skill at the beginning. It takes a lot of getting used to, but once you get the hang of it, it's important. Moreover, most maps up until this point are completely horizontal, so there's no excessive requirement for Vapor Blade by this point. Finish maxing Katana Booster at this point, for the nice duration boost. Then, finish off the build by putting the rest of your points in Shouryuusen. I saved Shouryuusen for last, because it's the skill that doesn't get maxed. You can feel free to do it earlier, but I would advise not putting the 15th point into it, because this is the skill that has the least impact later down the line.
Third Job Skill Build
Fuu Sanrenzan [Master Level : 20]
Maplestory How To Break 1m Dmg On Hayato Mac
Sweeping Sword [Master Level : 20]Whirlwind Cut [Master Level : 20]
Tornado Blade [Master Level : 20]
Willow Dodge [Master Level : 10]
Merciless Blade [Master Level : 10]
Battoujutsu Soul [Master Level : 20]
Warrior's Heart [Master Level : 10]
Level 60 : +1 Sanrenzan, +1 Whirlwind Cut, +1 Sweeping Sword, +1 Tornado Blade
Level 61 : Save 3 SP
Level 62 : +6 Battoujutsu Soul
Level 63 : +3 Battoujutsu Soul
Level 64 : +3 Battoujutsu Soul
Level 65 : +3 Battoujutsu Soul
Level 66 : +3 Battoujutsu Soul
Level 67 : +2 Battoujutsu Soul (MAX), +1 Warrior's Heart
Level 68 : +3 Warrior's Heart
Level 69 : +3 Warrior's Heart
Level 70 : +3 Warrior's Heart (MAX)
Level 71 : +3 Willow Dodge
Level 72 : +3 Willow Dodge
Level 73 : +3 Willow Dodge
Level 74 : +1 Willow Dodge (MAX), +2 Sanrenzan
Level 75 : +3 Sanrenzan
Level 76 : +3 Sanrenzan
Level 77 : +3 Sanrenzan
Level 78 : +3 Sanrenzan
Level 79 : +3 Sanrenzan
Level 80 : +2 Sanrenzan (MAX), +1 Whirlwind Cut
Level 81 : +3 Whirlwind Cut
Level 82 : +3 Whirlwind Cut
Level 83 : +3 Whirlwind Cut
Level 84 : +3 Whirlwind Cut
Level 85 : +3 Whirlwind Cut
Level 86 : +3 Whirlwind Cut (MAX)
Level 87 : +3 Tornado Blade
Level 88 : +3 Tornado Blade
Level 89 : +3 Tornado Blade
Level 90 : +3 Tornado Blade
Level 91 : +3 Tornado Blade
Level 92 : +3 Tornado Blade
Level 93 : +1 Tornado Blade (MAX), +2 Merciless Blade
Level 94 : +3 Merciless Blade
Level 95 : +3 Merciless Blade
Level 96 : +2 Merciless Blade, +1 Sweeping Sword
Level 97 : +3 Sweeping Sword
Level 98 : +3 Sweeping Sword
Level 99 : +3 Sweeping Sword
Level 100 : +3 Sweeping Sword
Everything is maxed, except Sweeping Sword at 14.
Explanation :
Like with first and second job, grab a point in Sanrenzan, because it's an upgrade to its previous form. Also, grab a point in Whirlwind Cut, Sweeping Sword and Tornado Blade. Whirlwind Cut and Sweeping Sword will be great tools for grinding, but Tornado Blade is mostly there for fun, since it has a delay. You can choose to swap that out for another skill if you wish. Now, at this point, I would highly advise saving a couple of skill points for a couple of levels. Why? Battoujutsu Soul, being a passive boost to the first job skill, actually lowers the critical rate boost at lower levels. When you have 6 points available, I would suggest dumping them into it and then work on maxing the skill, because the critical rate it gives is very, very nice. Not to mention, Battoujutsu Soul summons an glowing aura around your Hayato's feet, which attacks any mob that comes within its attack radius.
Next, I would say max Warrior's Heart. This is your healing skill. This counts heavily on your ability to hit criticals, as it heals at a chance, based on critical hits. After Warrior's Heart, I'd go with Willow Dodge, because it gives you a chance to dodge attacks. These two skills, as I'm sure you can see, are very important for survival. Next, max Sanrenzan, because it is your 'main' attacking skill and is useful for many situations. Follow that with Whirlwind Cut, because it's one hell of a heavy hitter and can be combined with Shouryuusen for even more damage. It's great for combining with other skills as well. After Whirlwind Cut, I'd go with Tornado Blade, because, at maximum level, it deals a great amount of damage and hits for a critical at a 100% rate. Being a character relying on critical hits, this skill is very useful. Go with Merciless Blade next, as it is your damage over time skill, causing a bleeding effect on any target at a certain success rate. Finish off the build with Sweeping Sword.
The reason I chose Sweeping Sword for being not only last, but not to be maxed, is because it has the least negative impact of all skills later down the line. It's great for puling in mobs, but Hayato will rarely, if ever, need this ability. It's fun to use, but that's basically the limit to it, later down the line.
Fourth Job Skill Build
Rai Sanrenzan [Master Level : 30]
Shinsoku [Master Level : 30]
Falcon Dive [Master Level : 20]
Hitokiri Strike [Master Level : 30]
Iron Skin [Master Level : 20]
Jinsoku [Master Level : 30]
Cleaver [Master Level : 30]
Akatsuki Hero [Master Level : 30]
Akatsuki Blossoms [Master Level : 5]
Counter Attack [Master Level : 15]
Bloodletter [Master Level : 10]
Early Hitokiri Strike (Original Build)
Level 100 : +1 Sanrenzan, +1 Shinsoku, +1 Falcon Dive, +1 Hitokiri Strike
Level 101 : +1 Iron Skin, +1 Jinsoku, +1 Cleaver
Level 102 : +3 Cleaver
Level 103 : +3 Cleaver
Level 104 : +3 Cleaver
Level 105 : +3 Cleaver
Level 106 : +3 Cleaver
Level 107 : +3 Cleaver
Level 108 : +3 Cleaver
Level 109 : +3 Cleaver
Level 110 : +3 Cleaver
Level 111 : +2 Cleaver (MAX), +1 Hitokiri Strike
Level 112 : +3 Hitokiri Strike
Level 113 : +3 Hitokiri Strike
Level 114 : +3 Hitokiri Strike
Level 115 : +3 Hitokiri Strike
Level 116 : +3 Hitokiri Strike
Level 117 : +3 Hitokiri Strike
Level 118 : +3 Hitokiri Strike
Level 119 : +3 Hitokiri Strike
Level 120 : +3 Hitokiri Strike
Level 121 : +1 Hitokiri Strike (MAX), +2 Sanrenzan
Level 122 : +3 Sanrenzan
Level 123 : +3 Sanrenzan
Level 124 : +3 Sanrenzan
Level 125 : +3 Sanrenzan
Level 126 : +3 Sanrenzan
Level 127 : +3 Sanrenzan
Level 128 : +3 Sanrenzan
Level 129 : +3 Sanrenzan
Level 130 : +3 Sanrenzan (MAX)
Level 131 : +3 Jinsoku
Level 132 : +3 Jinsoku
Level 133 : +3 Jinsoku
Level 134 : +3 Jinsoku
Level 135 : +3 Jinsoku
Level 136 : +3 Jinsoku
Level 137 : +3 Jinsoku
Level 138 : +3 Jinsoku
Level 139 : +3 Jinsoku
Level 140 : +2 Jinsoku (MAX), +1 Falcon Dive
Level 141 : +3 Falcon Dive
Level 142 : +3 Falcon Dive
Level 143 : +3 Falcon Dive
Level 144 : +3 Falcon Dive
Level 145 : +3 Falcon Dive
Level 146 : +3 Falcon Dive (MAX)
Level 147 : +3 Akatsuki Hero
Level 148 : +3 Akatsuki Hero
Level 149 : +3 Akatsuki Hero
Level 150 : +3 Akatsuki Hero
Level 151 : +3 Akatsuki Hero
Level 152 : +3 Akatsuki Hero
Level 153 : +3 Akatsuki Hero
Level 154 : +3 Akatsuki Hero
Level 155 : +3 Akatsuki Hero
Level 156 : +2 Akatsuki Hero (29), +1 Akatsuki Blossoms
Level 157 : +3 Akatsuki Blossoms
Level 158 : +1 Akatsuki Blossoms (MAX), +2 Bloodletter
Level 159 : +3 Bloodletter
Level 160 : +3 Bloodletter
Level 161 : +2 Bloodletter (MAX), +1 Counter Attack
Level 162 : +3 Counter Attack
Level 163 : +3 Counter Attack
Level 164 : +3 Counter Attack
Level 165 : +3 Counter Attack
Level 166 : +2 Counter Attack (MAX), +1 Iron Skin
Level 167 : +3 Iron Skin
Level 168 : +3 Iron Skin
Level 169 : +3 Iron Skin
Level 170 : +3 Iron Skin
Level 171 : +3 Iron Skin
Level 172 : +2 Iron Skin (MAX), +1 Shinsoku
Level 173 : +3 Shinsoku
Level 174 : +3 Shinsoku
Level 175 : +3 Shinsoku
Level 176 : +3 Shinsoku
Level 177 : +3 Shinsoku
Level 178 : +3 Shinsoku
Level 179 : +3 Shinsoku
Level 180 : +3 Shinsoku
Level 181 : +3 Shinsoku
Level 182 : +2 Shinsoku (MAX)
Everything is maxed.
Explanation :
As with the previous job advancements, dump one point into your new attacking skills. They'll be quite fun to play around with. 1 point in Iron Skin will help slightly with status effects. 1 point in Jinsoku will increase your dodge rate by 11%, which is a major plus. After that, I suggest maxing Cleaver. This is the best thing you can max. +35% ignore target defense and +30% damage is the biggest boost of your build. This is also the skill I suggest spending your free mastery book on it, assuming you make your character during the event period. After Cleaver is maxed, I suggest going for Hitokiri Strike. When Hitokiri Strike is used, it will give you +45% critical rate for 40 seconds. This is huge. Any Hayato using this skill should have close to, if not a 100% critical rate with this bonus applied. As I've said before, critical rate is perhaps one of the biggest boosts you can give to your DPS - especially when Hayato has a minimum critical damage of 135% and a maximum of 175%. That's not even taking into account a possible Sharp Eyes buff you may receive at any given time, or Hayato's character card, which gives +6% minimum critical damage between levels 100 and 199, boosting the minimum to 141%.
After that, I suggest maxing Sanrenzan. It's your best and main attacking skill and is your single highest single target DPS skill you have. After that, I suggest maxing Jinsoku. Jinsoku, when activated, reduces the damage you take by 35%. It also increases your dodge rate by 40%. This is huge. When you successfully dodge an attack, you have a 60% chance to receive a buff that increases your damage by 6%, which can stack up to 5 times, giving a total of 30% damage, so the more dodge you have, the higher chance you have to get a 30% damage boost. After Jinsoku, the normal is to go with Falcon Dive. Falcon Dive provides a lot of chaining abilities and can give a very nice DPS boost if used correctly (see [url=http://www.southperry.net/showthread.php?t=58415]JoeTang's thread on skill chaining[/url] for details).
After Falcon Dive is maxed, I suggest going with Akatsuki Hero. Akatsuki Hero is Hayato's version of Maple Hero. However, it does not require a skill book. For this reason, I personally maxed it sooner, because of skill book prices. However, if this is not an issue for you, this is the appropriate time to max it. +15% all stats is always a nice boost in damage. After that, pop 5 points into Akatsuki Blossoms, because around this level, it will be important for surviving any bosses you may face, as most bosses these days have Seduce. Having maxed Akatsuki Blossoms will help a LOT with surviving against Seduce.
After that, I suggest going with Bloodletter. This skill also does not require a mastery book, as it is only 10 points to max. However, it is not all that much of a damage boost over Merciless Blade, which is why it is not maxed earlier in the build. After that, Counter Attack is a nice damage boost, as any time you receive damage, you have a 20% chance to reflect the damage, dealing 195% of your damage range in damage. However, as I said before, it unfortunately does not protect your HP, which is why this is not maxed earlier. This skill also does not require a mastery book.
After Counter Attack, I suggest going with Iron Skin, as it is the only viable skill left. It's, at max, a 50% chance to ignore status effects and a 50% elemental resistance boost. It's nice, but it's not all that required, in comparison to earlier skills. After that, dump your remaining points into Shinsoku. Shinsoku is quite a useless skill, really. It's fun and it does better damage than Sanrenzan at level 1. However, when maxed, Sanrenzan does better DPS and hits more times per second than Shinsoku, rendering Shinsoku pretty much useless. Basically, it's a filler skill.
[Header]For LHC grinding
Level 100 : +1 Sanrenzan, +1 Shinsoku, +1 Falcon Dive, +1 Hitokiri Strike
Level 101 : +1 Iron Skin, +1 Jinsoku, +1 Cleaver
Level 102 : +3 Cleaver
Level 103 : +3 Cleaver
Level 104 : +3 Cleaver
Level 105 : +3 Cleaver
Level 106 : +3 Cleaver
Level 107 : +3 Cleaver
Level 108 : +3 Cleaver
Level 109 : +3 Cleaver
Level 110 : +3 Cleaver
Level 111 : +2 Cleaver (MAX), +1 Sanrenzan
Level 112 : +3 Sanrenzan
Level 113 : +3 Sanrenzan
Level 114 : +3 Sanrenzan
Level 115 : +3 Sanrenzan
Level 116 : +3 Sanrenzan
Level 117 : +3 Sanrenzan
Level 118 : +3 Sanrenzan
Level 119 : +3 Sanrenzan
Level 120 : +3 Sanrenzan
Level 121 : +1 Sanrenzan (MAX), +2 Hitokiri Strike
Level 122 : +3 Hitokiri Strike
Level 123 : +3 Hitokiri Strike
Level 124 : +3 Hitokiri Strike
Level 125 : +3 Hitokiri Strike
Level 126 : +3 Hitokiri Strike
Level 127 : +3 Hitokiri Strike
Level 128 : +3 Hitokiri Strike
Level 129 : +3 Hitokiri Strike
Level 130 : +3 Hitokiri Strike (MAX)
Level 131 : +3 Falcon Dive
Level 132 : +3 Falcon Dive
Level 133 : +3 Falcon Dive
Level 134 : +3 Falcon Dive
Level 135 : +3 Falcon Dive
Level 136 : +3 Falcon Dive
Level 137 : +1 Falcon Dive (MAX), +2 Jinsoku
Level 138 : +3 Jinsoku
Level 139 : +3 Jinsoku
Level 140 : +3 Jinsoku
Level 141 : +3 Jinsoku
Level 142 : +3 Jinsoku
Level 143 : +3 Jinsoku
Level 144 : +3 Jinsoku
Level 145 : +3 Jinsoku
Level 146 : +3 Jinsoku (MAX)
Level 147 : +3 Akatsuki Hero
Level 148 : +3 Akatsuki Hero
Level 149 : +3 Akatsuki Hero
Level 150 : +3 Akatsuki Hero
Level 151 : +3 Akatsuki Hero
Level 152 : +3 Akatsuki Hero
Level 153 : +3 Akatsuki Hero
Level 154 : +3 Akatsuki Hero
Level 155 : +3 Akatsuki Hero
Level 156 : +2 Akatsuki Hero (29), +1 Counter Attack
Level 157 : +3 Counter Attack
Level 158 : +3 Counter Attack
Level 159 : +3 Counter Attack
Level 160 : +3 Counter Attack
Level 161 : +2 Counter Attack (MAX), +1 Akatsuki Blossoms
Level 162 : +3 Akatsuki Blossoms
Level 163 : +1 Akatsuki Blossoms (MAX), +2 Iron Skin
Level 164 : +3 Iron Skin
Level 165 : +3 Iron Skin
Level 166 : +3 Iron Skin
Level 167 : +3 Iron Skin
Level 168 : +3 Iron Skin
Level 169 : +2 Iron Skin (MAX), +1 Bloodletter
Level 170 : +3 Bloodletter
Level 171 : +3 Bloodletter
Level 172 : +3 Bloodletter (MAX)
Level 173 : +3 Shinsoku
Level 174 : +3 Shinsoku
Level 175 : +3 Shinsoku
Level 176 : +3 Shinsoku
Level 177 : +3 Shinsoku
Level 178 : +3 Shinsoku
Level 179 : +3 Shinsoku
Level 180 : +3 Shinsoku
Level 181 : +3 Shinsoku
Level 182 : +2 Shinsoku (MAX)
Every thing is maxed.
[B]Explanation[/B] :
This build is what I would think would be best for those who would grind at LHC. It allows for maxing out Sanrenzan early, for those who want to just sit in one spot and spam Sanrenzan to kill things. Although this is not Hayato's best DPS, this is what I would think most people would want for grinding in GMS. Falcon Dive won't really help much in GMS, unless the Hayato will be grinding in the map by himself, because the most likely scenario is that the monster you're attacking will be slammed against the wall, while Falcon Dive will require a lot of room on both sides of the monster. For that reason, I suggest going with Hitokiri Strike before Falcon Dive, because Hitokiri Strike will, for most funded players, increase Hayato's critical hit rate to 100% for the duration of the buff, giving the player a larger edge over the monsters they're attacking. While Falcon Dive would give a larger DPS boost than Hitokiri Strike, it can't be used effectively when the monsters are slammed against a wall, so the delay for the skill will be increased, while Hitokiri Strike would just provide more damage to Sanrenzan.
After Hitokiri Strike, I'd go for Falcon Dive, simply because it increases the damage of other skills (though, not quite as significantly per level after the first point) you'll be using, such as Dankuusen and Whirlwind Cut. After Falcon Dive, I'd go for Jinsoku, because it increases your dodge chance to 65% (40% on top of the 25% you have from Willow Dodge), making you have a chance to avoid damage at an 85% rate (including the 20% evasion rate gained from Master of Blades). The dodge chance also increases the chance for Willow Dodge's buff to activate, giving a higher chance to reach the stack multiple of 5 (+30% damage).
After that, go with Akatsuki Hero, which is Hayato and Kanna's version of Maple Warrior. It does not require any Mastery Books, so it's a free +15% all stats, which is a very nice damage boost. I would then go with Counter Attack, because the damage reflected could be good for killing off mobs faster. It works similarly to Power Guard, in the fact that there is no interruption in your skills for it to activate. Following that, I would go for Akatsuki Blossoms, due to the fact that, at around level 160, is when you'll start running into bosses that will be using Seduce. If you run into bosses where this will be useful at earlier levels, I would suggest pumping a point into it when you can.
After Akatsuki Blossoms, I'd go for Iron Skin, because the status resistance also helps to repel Seduce, as well as all other status effects. It helps a lot, and I mean a LOT. Following Iron Skin, I'd go with Bloodletter. The reason I would suggest maxing it so late is because it's not very good. Damage over time skills are okay, but this doesn't stack or anything, so there's not really a big reason to max it sooner. Finish up the build with Shinsoku, because it sucks for DPS and is only useful for minor things throughout the game.
For early bossing/high DPS
Level 100 : +1 Sanrenzan, +1 Shinsoku, +1 Falcon Dive, +1 Hitokiri Strike
Level 101 : +1 Iron Skin, +1 Jinsoku, +1 Cleaver
Level 102 : +3 Cleaver
Level 103 : +3 Cleaver
Level 104 : +3 Cleaver
Level 105 : +3 Cleaver
Level 106 : +3 Cleaver
Level 107 : +3 Cleaver
Level 108 : +3 Cleaver
Level 109 : +3 Cleaver
Level 110 : +3 Cleaver
Level 111 : +2 Cleaver (MAX), +1 Sanrenzan
Level 112 : +3 Sanrenzan
Level 113 : +3 Sanrenzan
Level 114 : +3 Sanrenzan
Level 115 : +3 Sanrenzan
Level 116 : +3 Sanrenzan
Level 117 : +3 Sanrenzan
Level 118 : +3 Sanrenzan
Level 119 : +3 Sanrenzan
Level 120 : +3 Sanrenzan
Level 121 : +1 Sanrenzan (MAX), +2 Falcon Dive
Level 122 : +3 Falcon Dive
Level 123 : +3 Falcon Dive
Level 124 : +3 Falcon Dive
Level 125 : +3 Falcon Dive
Level 126 : +3 Falcon Dive
Level 127 : +2 Falcon Dive (MAX), +1 Hitokiri Strike
Level 128 : +3 Hitokiri Strike
Level 129 : +3 Hitokiri Strike
Level 130 : +3 Hitokiri Strike
Level 131 : +3 Hitokiri Strike
Level 132 : +3 Hitokiri Strike
Level 133 : +3 Hitokiri Strike
Level 134 : +3 Hitokiri Strike
Level 135 : +3 Hitokiri Strike
Level 136 : +3 Hitokiri Strike
Level 137 : +1 Hitokiri Strike (MAX), +2 Jinsoku
Level 138 : +3 Jinsoku
Level 139 : +3 Jinsoku
Level 140 : +3 Jinsoku
Level 141 : +3 Jinsoku
Level 142 : +3 Jinsoku
Level 143 : +3 Jinsoku
Level 144 : +3 Jinsoku
Level 145 : +3 Jinsoku
Level 146 : +3 Jinsoku (MAX)
Level 147 : +3 Akatsuki Hero
Level 148 : +3 Akatsuki Hero
Level 149 : +3 Akatsuki Hero
Level 150 : +3 Akatsuki Hero
Level 151 : +3 Akatsuki Hero
Maplestory How To Break 1m Dmg On Hayato 1
Level 152 : +3 Akatsuki HeroLevel 153 : +3 Akatsuki Hero
Level 154 : +3 Akatsuki Hero
Level 155 : +3 Akatsuki Hero
Level 156 : +2 Akatsuki Hero (29), +1 Counter Attack
Level 157 : +3 Counter Attack
Level 158 : +3 Counter Attack
Level 159 : +3 Counter Attack
Level 160 : +3 Counter Attack
Level 161 : +2 Counter Attack (MAX), +1 Akatsuki Blossoms
Level 162 : +3 Akatsuki Blossoms
Level 163 : +1 Akatsuki Blossoms (MAX), +2 Iron Skin
Level 164 : +3 Iron Skin
Level 165 : +3 Iron Skin
Level 166 : +3 Iron Skin
Level 167 : +3 Iron Skin
Level 168 : +3 Iron Skin
Level 169 : +2 Iron Skin (MAX), +1 Bloodletter
Level 170 : +3 Bloodletter
Level 171 : +3 Bloodletter
Level 172 : +3 Bloodletter (MAX)
Level 173 : +3 Shinsoku
Level 174 : +3 Shinsoku
Level 175 : +3 Shinsoku
Level 176 : +3 Shinsoku
Level 177 : +3 Shinsoku
Level 178 : +3 Shinsoku
Level 179 : +3 Shinsoku
Level 180 : +3 Shinsoku
Level 181 : +3 Shinsoku
Level 182 : +2 Shinsoku (MAX)
Everything is maxed.
Explanation :
This one is very much similar to the LHC grinding build. The only difference is that you will max Falcon Dive before Hitokiri Strike. The reason being is that Falcon Dive provides an edge in DPS over Hitokiri Strike, if it can be used. The downside to this build is the fact that you can't use it in situations where the boss is against the wall, or in a case where you will be in danger of dying (if the boss hits more damage than you have HP, which isn't likely). It also can't be used very effectively against mobs or bosses with tiny hit boxes or rough terrain. An example would be Body Guard. The two Body Guards have small hit boxes AND bad terrain, making Falcon Dive not a very effective tool to use against them. The horizontal area covered by Falcon Dive would put you slightly past the boss, making some hits from Sanrenzan miss entirely. That's not to mention that, when using the Falcon Dive + Sanrenzan combination, Sanrenzan can put you in dangerous situations. For instance, using the Body Guard example again, if you were to use this combination during The Boss / Grandpa / 大親分, you could hit the mobs that are within the fenced off area, making some spawn in the area you have Grandpa in (assuming you have him at the far right), making Grandpa's 1/1 attack put you or your party members in danger.
Skill Combinations
The thing about Hayato is, this class was built for combining skills together. He has quite a large variety of ways to combine his many skills together for tasks such as getting around maps quickly, killing off mobs quicker, and taking down bosses with the highest damage possible. In this section, I will try to explain each of these combinations.
Surging Blade x3
This one is very important. This is how you will get from point A to point B on a horizontal platform as quickly as possible. Pressing the Surging Blade key three times, then having a very slight pause, then pressing it three times again will make Hayato cast the first swing of the skill the place of where the 4th swing would be cast. You see, if you were to cast the 4th swing of the blade, there would be a massive delay, preventing you from using it again, which limits your ability to get across the map in record time.
Surging Blade x# + Dankuusen
This combination is probably one of the most basic : using Dankuusen to extend the area of the map you cover when using your skills for mobility. This works no matter how many times you press the Surging Blade key. This combination is great for killing mobs as you move from point A to point B on a horizontal platform, but there will be a delay when you use Dankuusen, preventing this from being the absolute best combination for movement speed. Plus, after testing, Dankuusen does not cover nearly the same distance as Surging Blade x3 does.
Shouryuusen + Dankuusen
This is another basic combination. In fact, it's so basic, it's labeled in the skills themselves. Simply, cast Shouryuusen to launch monsters into the air, then quickly press the Dankuusen key to have Hayato automatically jump into the air and charge at the targets, dealing a critical for every hit at a 100% rate.
Maplestory How To Break 1m Dmg On Hayato Pc
Shouryuusen + Whirlwind CutThis is another pretty basic combination. It follows the same exact trend as Shouryuusen + Dankuusen. You simply use Shouryuusen to launch monsters into the air, then press the Whirlwind Cut key to have Hayato charge at the targets in mid-air. The difference with this combination is that it is more powerful, due to the nature of Whirlwind Cut.
Vapor Blade + Dankuusen
This is yet another basic combination. This is great for getting to elevated areas, such as higher platforms and whatnot. Following with Dankuusen will allow you to sweep out any enemies on the platform you're aiming for. Moreover, this combination is great for traversing through maps where relying on Surging Blade x3 would not be possible (from the top of my head, the Abandoned Mine and Cave of Trial maps leading to Zakum would be an example of this).
Vapor Blade + Whirlwind Cut
This is basically the same as Vapor Blade + Dankuusen. The only difference is that Whirlwind Cut allows for stronger attacks, is a little slower, and it actually pushes you upward a little, unlike Dankuusen, which is entirely horizontal. This can be used to get up on higher platforms that would be normally out of reach with just Vapor Blade alone.
Maplestory How To Break 1m Dmg On Hayato 2
Vapor Blade + Falcon Dive
This combination will grant you the best vertical height of any other combination you can fathom. This is amazing for getting up on higher platforms that would be out of reach otherwise. A properly timed Falcon Dive, at peak height after using Vapor Blade, will allow you to get to places most classes can't go. Of course, this doesn't match up to Mechanic's thrusters, the Nova class' chain skills, or anything like that, but it'll give you a significant advantage over other classes if used properly.
Sweeping Sword + Dankuusen
This is probably the most commonly used combination for third job training. Sweeping Sword is great for pulling in mobs and Dankuusen is great for finishing them off. Both skills deal great amounts of damage and are pretty quick. Moreover, you can queue Dankuusen after pressing the Sweeping Sword skill key to attack immediately after Sweeping Sword's animation is finished, to reduce delay time. The only negative to this combination is that Sweeping Sword makes your camera slow down to the point where it doesn't follow your character around very well. You might see yourself flying off-camera quite a bit.
Falcon Dive + Dankuusen
Maplestory How To Break 1m Dmg On Hayato Windows 10
Like me, you will probably start out in fourth job grinding using this combination. It's quick and it's simple. Falcon Dive hits for great damage and Dankuusen is great for movement and damage. Together, they offer insane sweeping ability to knock out all mobs on a single platform in record time.
Falcon Dive + Whirlwind Cut + Dankuusen
This is my favorite sweeping skill combination. It covers a great amount of area while basically killing everything in your path. All three of the skills are very powerful and are quick. It's a lot like the Falcon Dive + Dankuusen combination, but it's more effective for killing stronger enemies or just sweeping out an entire platform.
Falcon Dive + Sanrenzan
This is the best combination for maximum DPS. Using Sanrenzan immediately after Falcon Dive reduces the delay for the transition between the skills, allowing for the two skills to look as if they're just one skill.
Hitokiri Strike + Dankuusen
This one is a little less necessary than any other combination. Considering Hitokiri Strike covers a very large amount of area and has a chance to one-hit kill any targets within its path, the usage of Dankuusen will likely never be necessary. However, following Hitokiri Strike with Dankuusen will reduce the delay you see at the end of Hitokiri Strike. Personally, I like to see that delay, because it looks badass, but that's just my opinion.
Tips and Advice
- I would advise pressing the key for Surging Blade for each separate hit, rather than holding the key down, because it makes it a lot easier to control.
- Surging Blade has invulnerability frames. I would [i]highly[/i] suggest making use of this as much as possible.
- Surging Blade can be used in special maps, such as jump quests, Zakum's prerequisite's stage 1, and the like. In fact, it's your only move that you can really defend yourself with in those maps, as everything else is disabled.
- Learn to control Vapor Blade. Jumping, then double tapping the up arrow key, will grant you a lot more height than using it from the ground. Moreover, after you've jumped into the air, you can control how high you get Vapor Blade to go by executing it with proper timing. If your character is starting to fall, for example, executing Vapor Blade will give you a lesser height gain than using it at the peak of a jump. This is extremely useful for many cases.
- Using attacks in mid-air after using Vapor Blade will prevent you from hitting a massive delay when you land. Just about any attack will do.
- You can temporarily fix the camera issue with Sweeping Sword by adjusting the resolution you play MapleStory in, by changing channels, by going to different maps, or anything else that would reset the screen.
- Hitokiri Strike can be used to prevent Papulatus from going into his shell, when he uses his 1/1 attack. Time Hitokiri Strike so it hits Papulatus right when he casts 1/1 and he'll stay vulnerable.
- The Falcon Dive + Sanrenzan combination will not be available in all situations. In some situations, you may find yourself spamming Sanrenzan over and over, due to either the terrain, the bosses'/monsters' hit boxes, having to deal with other party members, and stuff like that. It is, however, extremely effective for damage when it is possible to use it.
- Pushing monsters around using Whirlwind Cut can be a frustrating experience, when Battoujutsu Stance's attack radius is hitting the target. I would suggest using Sanrenzan on the target, then follow up with Whirlwind Cut, in order to get it to move where you want it to go.
- Counter Attack currently has a bug in JMS. When it activates at Horntail, it will disconnect you, giving you a hacking error. There's no chance of actually getting banned due to this, but until this is fixed, I would suggest not putting points into this skill, if you plan on going to Horntail at all.
*Be creative. If you're not creative with this class, you'll likely not get the most out of it. The more creative you are with your combinations, the more fun it will be. The combinations I have listed are only some of what you can pull off, so experiment!
*Always remember : Hayato has many ways to play it, but only those who can master it will get the most out of it. Never give up. Keep trying.
Miscellaneous
All credits go to myself, of course, for creating the build and experiencing the class first-hand.
As I said, I will add more information as the days come, but for now, you can find more information about the class, as well as more information about Kanna, at japanms.wordpress.com and you can find videos at [url]http://youtube.com/ShiKage08[/url].
If you have any suggestions for this guide, feel free to comment with those suggestions.